Geek culture has long been a part of everyday life. For many, it all began with video games, which opened up new worlds and taught us to dream. Today, technology has advanced greatly – streaming, esports, and platforms like online sportsbook Kokobet make games even more accessible and diverse. But the classics remain important: old hits remind us where it all began and why we fell in love with this world in the first place. Games unite generations, and that, perhaps, is the main magic of geek culture.
Dungeons & Dragons: The Birth of Roleplaying Games
It all began in 1974, when Gary Gygax and Dave Arneson created Dungeons & Dragons – a game that redefined the RPG genre for decades to come. Instead of the usual counters and boards, players were allowed to create their own characters, invent stories, and live them. Some say that this is not just a game, but an entire world where fantasy mattered more than rules. It brought people together at the table, taught them to tell stories together, and inspired an entire genre of role-playing video games. Without it, there might not have been Baldur’s Gate, The Witcher, or countless other worlds born of the imagination.
The Legend of Zelda: Adventures That Became Legendary
When talking about video games, it is hard not to mention The Legend of Zelda. Created by Shigeru Miyamoto back in 1986, it has since become more than just a video game. Zelda was the first time a true adventure had been felt – you could go anywhere, find secrets, solve puzzles, fight monsters, and still feel like a hero. This is one of the reasons why the series has sold more than 170 million copies throughout the years.
Link, the quiet boy with a sword, became a symbol of courage for many players. Each new entry in the series is surprising in its own way: with the depth of the story, the musical themes, or simply the feeling of having an entire world before you.
Final Fantasy: An Epic RPG Saga
The Final Fantasy series was born in 1987 and has since become more than just a game. Created by Hironobu Sakaguchi, each installment reflects his desire to tell a story that engages not only through gameplay but also through emotion. Final Fantasy VII is still remembered as the game that made many people cry for the first time. The story of Cloud and the Shinra Corporation reads like a drama about people lost in a world of technology. Even decades later, the series reminds us that games can be about feeling, not just battles and experience points.
Doom – The Birth of the First-Person Shooter
When Doom was released in 1993, it literally blew up the concept of what a first-person shooter could be. The simple idea – a lone marine against hordes of demons on Mars proved incredibly captivating. The speed, the sound of gunfire, the dark corridors, all of it made your heart beat faster.
Doom did not just become a popular game; it set the tone for the FPS genre for years to come. Its engine inspired dozens of developers, and the player community created thousands of mods and levels. Thus was born the culture of modding, and Doom became a legend, ushering in a new era of gaming.
StarCraft – The Strategy Game That Conquered the World

When StarCraft was released in the late 1990s, many gamers became obsessed with the idea of three races – Terran, Zerg, and Protoss. Each had its own tactics, and balanced debates raged for years. In South Korea, the game became a true spectacle: tournaments filled stadiums, and players became stars. For many, StarCraft became more than just a strategy game, but a school of thought that valued calculation, reflexes, and teamwork.
Pokemon – The Collectible Phenomenon
Not many people may know that, but originally, Pokémon were a video game released in the mid-90s, and only after that were they introduced to the mass audience in the form of anime. During this era, it was hard to find at least one Japanese kid who was not invested in video games or card collecting, with Pokémon being highly popular cartoonish characters.
World of Warcraft – A World That United Millions
When World of Warcraft was released in 2004, I first realized that games could be a world unto themselves. Azeroth had a life of its own: some spent hours mining resources, others organizing raids against massive bosses, and still others simply sitting in taverns chatting with friends. There are still more than 2 million active users who log in and play the game every month. People found company there, formed guilds, argued, and fell in love. It is hard to imagine geek culture without WoW now – its memes, cosplays, and stories still live on the internet.
Legacy and Influence
These games once set the tone for geek culture. They brought friends together around the table, made them debate rules, laugh, and create their own worlds:
- D&D gave some their first taste of adventure.
- StarCraft gave them the thrill of victory after a sleepless night.
- World of Warcraft connected players from around the world thanks to the online component.
Today, even though the industry has advanced greatly, we still return to these games. They remind us that what matters most isn’t the graphics, but the people and emotions that linger after each game.


